Hi! I'm Ring
With a strong background in UX research, design, and prototyping, I excel at crafting user-centered solutions that enhance usability and interaction.
My communication skills and collaborative approach ensure that my projects effectively meet user needs and expectations.
Virtual Reality can create immersive experiences by stimulating multiple senses. This project explores whether integrating olfactory cues can enhance realism and emotional engagement in VR environments. Specifically, it examines how congruent and non-congruent smells influence users’ perceived presence and emotional reactions. It builds on the idea that multi-sensory experiences can significantly heighten the sense of being ‘there’.
This process followed key phases: Define, Ideate, Prototype, Test, and Iterate, each crucial for exploring the impact of olfactory cues in VR.
Virtual Environment: A virtual forest filled with pine trees, wild animals, camping sites, cabins, and flowers (lavender bushes).
Experiential Task: Participants spent three minutes exploring the virtual forest and looking for flowers.
Olfactory Conditions: As participants encountered lavender bushes:
A total of 25 participants engaged in the experiment. After exploring the virtual environment under each condition, participants completed post-testing questionnaires (Presence Questionnaire and Positive and Negative Affect Schedule). They also participated in interviews to evaluate how the different scents affected their sense of presence and emotional responses.
This study supports existing research showing that olfactory cues enhance VR experiences by improving presence and emotional engagement (Archer et al., 2022; Cowan et al., 2023).
Participants in congruent scent conditions reported increased immersion and positive emotional responses; however, overly strong scents could also reduce realism. While initially intriguing, non-congruent scents often led to confusion and diminished the immersive experience.
These findings highlight the need for further research into scent intensity, types, dynamic layering in VR, and the long-term effects of olfactory cues on users.
In collaboration with SPARCK, designs a digital service to help students make informed decisions about further education and careers post-undergrad.
An XR experience to support the UN Goal of reducing marine pollution, targeting behaviour change in young tourists to protect marine life.
This project introduces ‘Airbnb Bubble,’ a feature designed to reduce Gen Z loneliness by enhancing Airbnb experiences and fostering connections during travel.