Having 3 years of work experience in user-centric design, I am highly skilled in problem-solving and goal alignment, and I also excel at conducting comprehensive UX research and translating complex concepts into workable designs that align with users' needs.
This study examined how caption positioning in AR social chatbots impacts emotional engagement and social presence. Using a design thinking approach, 2 AR prototypes (dynamic vs. fixed caption position) were tested with 21 participants through A/B testing and interviews. While emotional engagement showed no significant change, the dynamic caption position enhanced users’ sense of presence, particularly social awareness. The research fills gaps in AR design, offering insights and design recommendations for optimising captions in AR chatbots.
📚 The Context
Research indicates that social relationships are crucial to happiness (Diener and Seligman, 2002), and friendships play an important role in psychological well-being (Erikson, 1959). However, a study by the Department for Culture, Media & Sport (2022) found that 79% of people in the UK have experienced loneliness, highlighting the need for stronger social connections. Virtual friendships in social chatbots have been proposed as a solution to this problem (Søraker, 2012) and AR, as a low-threshold information device (Almaiah et al., 2023), could be a suitable technology.
🧐 Research Questions
What is the effect of the presence of captions and their positions in AR social chatbot designs on users’…?
1. Emotional engagement
2. Social presence
📌 The Objectives
The prototype was created using the Design Thinking framework.
I started the empathy and define stages of the design thinking process mainly through literature reviews and identified 3 key insights, which suggest the importance of improving UX of AR social chatbots:
The direction was also informed by similar research in VR and an existing product called ‘Replika’.
AR could be effective in improving social presence.
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While AR captions add to the experience, they can also affect usability in specific contexts.
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There is a lack of knowledge of caption positions in the context of mobile AR.
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The co-ideation workshop was held to design the UIs of the AR chatbot.
6 participants were given various pre-defined UI elements and asked to use some or all of the elements to create a paper wireframe of the AR chatbot. A focus group was also conducted to gather more insights.
The participants ended up creating 2 interfaces: one was fixed on the bottom of the screen and the other one stuck to the head of the avatar while following the users’ eyes, which then became the wireframes of the designs for further A/B testing.
The second workshop, which included a card-sorting activity and a focus group, was held to understand the appropriate conversation styles/tones for the chatbot.
The same participants were given several sentences from 3 conversations designed based on existing studies. The participants were asked to sort the sentences by how they feel in terms of emotions (Positive/Neutral/Negative) and senses of realness (AI-like/Human like).
The sentences categorised in the neutral area were used to create the final conversation. Also, the participants suggested to change the topic of the conversation to ‘Food’ or ‘Travelling’ as they are easier to talk about.
The study used convenience sampling, recruiting 21 participants aged 18+ with basic English proficiency and no hearing or speaking disabilities. The testing session began with informed consent and a background questionnaire, followed by A/B testing of 2 AR prototypes and a semi-structured exit interview.
The measurements include:
Two normality tests were conducted on the quantitative data to determine descriptive statistics and guide further analysis. Based on the results, a Wilcoxon Signed Rank Test was used for PANAS and social presence data, while a Paired Sample T-test was applied to holistic presence data. For the interview data, I performed an inductive thematic analysis with a critical orientation, using a constructionist approach to interpret underlying meanings and identify themes through latent coding.
❤️ Emotional Engagement (PANAS)
🌟 Holistic Presence
Prototype DC was slightly higher than FC.
👥 2 Dimensions of the Social Presence
Prototype DC
5 themes and the effects of limitations were concluded from the exit interviews.
‘Users’ mental models’ and ‘Users’ behavioural tendencies’, are related to the research question regarding how the caption positions affect users’ sense of social presence. The 3 other themes: ‘Realness affected by the relatability of the avatar’, ‘The impact of captions’, and ‘Captions positions are worth considering when designing AR chatbot experiences’, can be used as guidance for designers.
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